James Paul Gee
Identifiers
- Open LibraryOL241962A
Top Subjects
- Discourse analysis (16)
- Computer games (8)
- Video games (6)
- Sociolinguistics (5)
- Visual literacy (5)
- Literacy (5)
- Learning, psychology of (4)
Books by James Paul Gee
Total count: 60
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'Get passive'on some constructions with 'get'.Indiana University Linguistics Club1974-01-01
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Perception, intentionality and naked infinitives: a study in linguistics and philosophyXerox University Microfilms1975-01-01
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Social linguistics and literaciesideology in discoursesFalmer Press1990-01-01
The social mindlanguage, ideology, and social practiceBergin & Garvey1992-01-01
An introduction to human languagefundamental concepts in linguisticsPrentice Hall1993-01-01-
The new work orderbehind the language of the new capitalismAllen & Unwin1996-01-01
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Introduction to Human LanguageFundamental Concepts in Linguistics1st editionPrentice Hall1998-02-24
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Introduction to Discourse AnalysisTheory and MethodTaylor & Francis Group1999-01-01
An introduction to discourse analysistheory and methodRoutledge1999-01-01-
What Video Games Have to Teach Us About Learning and LiteracyPalgrave Macmillan2003-01-01
What Video Games Have to Teach Us About Learning and Literacy1st editionPalgrave Macmillan2003-05-16-
Situated Language and Learninga Critique of Traditional SchoolingTaylor & Francis Group2004-01-01
Situated Language and LearningA Critique of Traditional SchoolingRoutledge2004-08-25
Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismoEdiciones Aljibe2004-11-30
Why Video Games are Good for Your SoulCommon Ground2005-04-01-
Introduction to Discourse Analysis - Theory and MethodRoutledge2006-01-01
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Social Linguistics and LiteraciesIdeology in DiscoursesTaylor & Francis Group2007-01-01
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How Computer Games Help Children LearnPalgrave Macmillan Limited2007-01-01
Good video games and good learningcollected essays on video games, learning, and literacyP. Lang2007-01-01-
Social Linguistics and LiteraciesIdeology in DiscoursesTaylor & Francis Group2007-01-01
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Assessment, Equity, and Opportunity to LearnCambridge University Press2008-01-01
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Women and gamingthe Sims and 21st century learningPalgrave Macmillan2009-01-01
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New Digital Media and Learning As an Emerging Area and "Worked Examples" As One Way ForwardMIT Press2009-01-01
How to do discourse analysisa toolkitRoutledge2010-01-01
An introduction to discourse analysis: theory and method3rd ed.Routledge2010-01-01-
Introduction to Discourse AnalysisAn Theory and MethodRoutledge2010-01-01
Women and gamingthe Sims and 21st century learningPalgrave Macmillan2010-01-01
New digital media and learning as an emerging area and "worked examples" as one way forwardThe MIT Press2010-01-01-
Women and gamingthe Sims and 21st century learningPalgrave Macmillan2010-01-01
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How to Discourse Analysis and an Introduction to Discourse Analysis 3rd EditionRoutledge2010-01-01
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How to Do Discourse Analysisa ToolkitRoutledge2010-01-01
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Women and GamingPalgrave Macmillan2010-01-01
Language and learning in the digital age1st ed.Routledge2011-01-01-
Language and Learning in the Digital AgeTaylor & Francis Group2011-01-01
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The Routledge handbook of discourse analysisRoutledge2011-01-01
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Social linguistics and literaciesideology in discourses4th ed.Routledge2012-01-01
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Routledge Handbook of Discourse AnalysisTaylor & Francis Group2013-01-01
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Good Video Games and Good LearningCollected Essays on Video Games, Learning and Literacy, 2nd EditionLang AG International Academic Publishers, Peter2013-01-01
Good Video Games and Good LearningCollected Essays on Video Games, Learning and LiteracyPeter Lang Inc., International Academic Publishers2013-01-01-
Anti-Education EraCreating Smarter Students Through Digital LearningSt. Martin's Press2013-01-01
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Unified Discourse AnalysisLanguage, Reality, Virtual Worlds and Video GamesTaylor & Francis Group2014-01-01
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Introduction to Discourse Analysis, anTheory and MethodRoutledge2014-01-01
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What Video Games Have to Teach Us about Learning and Literacy. Second EditionSt. Martin's Press2014-01-01
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How to Do Discourse Analysis - A ToolkitRoutledge2014-01-01
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Collected essays on learning and assessment in the digital worldCommon Ground Publishing LLC2014-01-01
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How to Do Discourse AnalysisA ToolkitTaylor & Francis Group2014-01-01
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The social mindlanguage, ideology, and social practiceCommon Ground Publishing, LLC2014-01-01
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Unified Discourse AnalysisLanguage, Reality, Virtual Worlds and Video GamesTaylor & Francis Group2014-01-01
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Gaming the SystemDesigning with Gamestar MechanicMIT Press2014-01-01
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Literacy and EducationTaylor & Francis Group2014-01-01
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Blowing out the candlesa poetry trilogyGarn Press2014-01-01
Literacy and EducationRoutledge2014-12-22-
Gaming Lives in the Twenty-First CenturyLiterate ConnectionsPalgrave Macmillan Limited2016-01-01
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Game-Based Learning in ActionHow an Expert Affinity Group Teaches with GamesLang AG International Academic Publishers, Peter2017-01-01
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Teaching, learning, literacy in our high-risk high-tech worlda framework for becoming human2017-01-01
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Introducing Discourse AnalysisFrom Grammar to SocietyTaylor & Francis Group2017-01-01
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Introducing Discourse AnalysisFrom Grammar to SocietyTaylor & Francis Group2017-01-01
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Rethinking Education in the Age of TechnologyThe Digital Revolution and Schooling in AmericaTeachers College Press2018-01-01
What Is a Human?Language, Mind, and CulturePalgrave Macmillan2020-10-05-
Sensation, the Intuitive System, and Designed ExperienceThe Missing Links to Learning for Human FlourishingCommon Ground Research Networks2023-01-01