Topic

Computer Graphics - Game Programming

837 books

Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series) cover

Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)

Jim Adams

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) cover

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Christer Ericson

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons cover

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

Matthew Orlando, Whitehead, James II, Bryan McLemore, James, II Whitehead

Practical Parallel Rendering

Alan Chalmers, Erik Reinhard, Erik Reinhard, Tim Davis

OpenGL superbible: comprehensive tutorial and reference cover

OpenGL superbible: comprehensive tutorial and reference

Richard S. Wright, Jr., Benjamin Lipshak, Nicholas Haemel.

GPU gems 2: programming techniques for high- performance graphics and general-purpose computation cover

GPU gems 2: programming techniques for high- performance graphics and general-purpose computation

edited by Matt Pharr ; Randima Fernando, series editor.

3D game textures: create professional game art using Photoshop cover

3D game textures: create professional game art using Photoshop

Luke Ahearn.

Real Sound Synthesis for Interactive Applications cover

Real Sound Synthesis for Interactive Applications

Perry R. Cook

Making them move: mechanics, control, and animation of articulated figures cover

Making them move: mechanics, control, and animation of articulated figures

contributors, Norman I. Badler ... [et al.] ; edited by Norman I. Badler, Brian A. Barsky, David Zeltzer.

Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series) cover

Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)

Wenzel Jakob, Matt Pharr, Greg Humphreys

Showing 10 of 837 books

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