Topic
Computer Graphics - Game Programming
837 books
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Jim Adams
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
Matthew Orlando, Whitehead, James II, Bryan McLemore, James, II Whitehead
Practical Parallel Rendering
Alan Chalmers, Erik Reinhard, Erik Reinhard, Tim Davis
OpenGL superbible: comprehensive tutorial and reference
Richard S. Wright, Jr., Benjamin Lipshak, Nicholas Haemel.
GPU gems 2: programming techniques for high- performance graphics and general-purpose computation
edited by Matt Pharr ; Randima Fernando, series editor.
3D game textures: create professional game art using Photoshop
Luke Ahearn.
Real Sound Synthesis for Interactive Applications
Perry R. Cook
Making them move: mechanics, control, and animation of articulated figures
contributors, Norman I. Badler ... [et al.] ; edited by Norman I. Badler, Brian A. Barsky, David Zeltzer.
Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
Wenzel Jakob, Matt Pharr, Greg Humphreys
Showing 10 of 837 books