Publication

1983 - Melbourne House, Tring, United Kingdom

Language

English

Word Count

34,500 words, Guess

Page Count

138 pages

Physical Format

Paperback

Identifiers

  • ISBN-100861611438
  • ISBN-139780861611430
  • Open LibraryOL20625763M

Classifications

  • DDC794.8/028/542
  • LCCGV1469.2

Description

<p> In this unique book, Keith Campbell will lead you through various facets of adventure games, including the history of adventure games, how to play them and a hall of fame. </p> <p> He then presents a complete program listing, and explains an adventure game, including devising a plot, creating the environment and screen presentation. </p> <p> Add to add of this a clear explanation of programming techniques which will show you how to introduce objects, control space and time, interpret English input, move your player from one location to another and many more exciting skills. </p> <p> Suitable for all microcomputers with specific listings for BBC, Spectrum and Commodore 64. </p>

Subjects

Times

text adventurescreating text adventures

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