Translating Humour in Audiovisual Texts
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Publication
2014 - Lang AG International Academic Publishers, Peter
Language
English
Word Count
133,250 words, Guess
Page Count
533 pages
Identifiers
- Internet Archivetranslatinghumou0000unse
- ISBN-139783034315555
- ISBN-103034315554
- Library of Congress Control Number2015295584
- OCLC Control Number898228066
and 2 more
- Better World Books9783034315555
- Open LibraryOL28564638M
Classifications
- LCCP306.2.T73566 2014
- LCCP306.2 .T73566 2014
Description
Humour found in audiovisual products is, of course, performative in nature. If we consider instances of humour - any droll moment occurring in today's fare of mixed-genre products as a composite of cognition, emotion, interaction and expression - we see that the verbal code becomes just one component of four equally significant elements. And, as 'expression' is not limited to verbal output alone, humour may of course be created in absence of a verbal code. Translating humour for audiovisuals is not too different from translating verbal humour tout court. What makes humour occurring within audiovisual texts more problematic is the fact that it may be visually anchored; in other words a gag or a joke may pivot on verbal content directed at a specific element that is present within the graphic system of the same text. As the term itself suggests, audiovisuals contain two overlying structures: a visual and an auditory channel each of which contain a series of both verbal and non-verbal elements which inextricably cross-cut one another. The contributors in this collection of essays present a series of case studies from films and video-games exemplifying problems and solutions to audiovisual humour in the dubs and subs in a variety of language combinations.
Subjects
Other Editions
- Translating Humour in Audiovisual Texts
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