Introductory tiling theory for computer graphics
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Author
Publication
2009 - Morgan & Claypool Publishers, San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA), California
Language
English
Word Count
0 words, Guess
Page Count
0 pages
Physical Format
Electronic resource
Identifiers
- Internet Archiveintroductorytili00kapl
- ISBN-139781608450183
- ISBN-139781608450176
- ISBN-10160845018X
- ISBN-101608450171
and 4 more
- OCLC Control Number317467158
- Better World Books9781608450176
- Better World Books9781608450183
- Open LibraryOL27047148M
Classifications
- DDC516
- LCCQA166.8 .K265 2009
- LCCQA166.8 .K37 2009
Alternate Titles
- Synthesis digital library of engineering and computer science.
Description
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.
Subjects
Series Statement
- Synthesis lectures on computer graphics and animation -- # 11
Other Editions
- Introductory tiling theory for computer graphics
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