Social exclusion, power and video game play
new research in digital media and technology /.
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Author
Contributions
- Wright, J. Talmadge - Contributor
- Lukács, András - Contributor
Publication
2012 - Lexington Books, Lanham, Md, Maryland
Language
English
Word Count
70,500 words, Guess
Page Count
282 pages
Identifiers
- ISBN-10073913860X
- ISBN-139780739138601
- ISBN-139780739138625
- ISBN-100739138626
- Library of Congress Control Number2011047269
and 5 more
- OCLC Control Number758392639
- Better World Books9780739138601
- Better World Books9780739138625
- Better World BooksO9-BAJ-580
- Open LibraryOL25139179M
Classifications
- DDC794.8
- LCCGV1469.34.S63 S64 2012
- LCCGV1469.34.S63S64
Description
"We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"--
Subjects
Links
Other Editions
- Social exclusion, power and video game play: new research in digital media and technology /.
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