Publication

2010 - Morgan & Claypool Publishers, San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA), California

Language

English

Word Count

0 words, Guess

Page Count

0 pages

Physical Format

Electronic resource

Identifiers

and 6 more
  • ISBN-101608451437
  • ISBN-101608451429
  • OCLC Control Number401170146
  • Better World Books9781608451425
  • Better World Books9781608451432
  • Open LibraryOL27078644M

Classifications

  • DDC794.8/14678
  • LCCGV1469.15 .B235 2010
  • LCCGV1469.15 .B35 2010
and 1 more
  • LCCGV1469.17.S63 B35 2010

Alternate Titles

  • Synthesis digital library of engineering and computer science.

Description

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online,Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society.

Subjects

Series Statement

  • Synthesis lectures on information concepts, retrieval, and services -- # 13

Links

Other Editions

  • Online Multiplayer GamesElectronic resourceMorgan & Claypool Publishers2010-01-01

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