How Gamification Can Help Your Business Engage in Sustainability
Our rough guess is there are 18,500 words in this book.
At a pace averaging 250 words per minute, this book will take 1 hours and 14 minutes to read. With a half hour per day, this will take 3 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
Word Count
18,500 words, Guess
Page Count
74 pages
Identifiers
- ISBN-139781909293397
- ISBN-101909293393
- Better World Books9781909293397
- Open LibraryOL28508490M
Classifications
- LCCHD30.28.O9 2013
Description
"Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors. Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear. This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies - and the tools to get started. Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification". Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you."--Provided by publisher.
Other Editions
- How Gamification Can Help Your Business Engage in Sustainability
Similar Books
Ecology of the New Economy: Sustainable Transformation of Global Information Communication and Electronics Industries
Nigel Roome
Citizenship and Sustainability in Organizations: Exploring and Spanning the Boundaries
David F. Murphy, Alison Marshall
Sustainability in the Hospitality Industry: Principles of Sustainable Operations
Philip Sloan, Joseph S. Chen, Willy Legrand
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!