Publication

2004-10-01 - Harvard Business School Press

Language

English

Word Count

52,000 words, Guess

Page Count

208 pages

Physical Format

Hardcover

Identifiers

and 3 more
  • Library of Congress Control Number2004014450
  • Goodreads726589
  • LibraryThing216591

Classifications

  • LCCGV1469.3 .B43 2004

Description

"Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business. While games have made this group dramatically different in terms of their attitudes, expectations, and abilities, the potential of this generation has scarcely been noticed in most organizations. But managers won't be able to ignore gamers for long. Comprised of millions of rising professionals in the U.S. alone, the gamer generation will ultimately dominate the workforce - and they are already changing the rules of business." "Beck and Wade dispel common myths about gamers and reveal them as committed, team-oriented professionals who play to win. They offer specific strategies today's managers can use to bridge the generation gap and unleash gamers' hidden potential."--BOOK JACKET.

First Sentence

WE'VE SAID THERE IS a generation gap-a real cultural difference-between gamers and baby boomers.

Subjects

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