Computational Intelligence in Games
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Author
Contributions
- Jain, Lakhmi C. - Contributor
Publication
2001 - Imprint: Physica, Heidelberg, Germany
Language
English
Word Count
40,250 words, Guess
Page Count
161 pages
Physical Format
Electronic resource
Identifiers
- Internet Archivecomputationalint00chen_538
- ISBN-103662003694
- ISBN-10379081833X
- ISBN-139783662003695
- ISBN-139783790818338
and 4 more
- OCLC Control Number851392305
- Better World Books9783790818338
- Better World Books9783662003695
- Open LibraryOL27025783M
Classifications
- DDC006.3
- LCCQ334-342
- LCCTJ210.2-211.495
and 1 more
- LCCQA75.5-76.95
Description
The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.
Series Statement
- Studies in Fuzziness and Soft Computing -- 62
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