Publication

2020 - University of Chicago Press

Language

English

Word Count

80,000 words, Guess

Page Count

320 pages

Identifiers

  • ISBN-139780226629834
  • ISBN-10022662983X
  • Better World Books9780226629834
  • Open LibraryOL29502005M

Classifications

  • LCCGV1469.17.S63J34

Description

"Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda shows that games need not be synonymous with gamification and reveals the ways in which experimental games can disrupt the logic of gamification itself. Games can, indeed, help us think beyond existing systems and intervene in neoliberal ideology from the inside out. Addressing game designers and new media artists as well as the growing field of game studies, Jagoda takes up a broad variety of games, including mainstream "AAA" games such "StarCraft,"widespread casual mobile games such as "Candy Crush Saga,"popular independent games such as "Stardew Valley,"formally experimental games such as "Luxuria Superbia,"and more personal auteur games such as "Dys4ia."He ranges over many genres including single-player, multi-player, and networked real-time strategy, platformers, simulators, first-person shooters, role-playing games, and puzzle games. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment"--

Subjects

Other Editions

  • Experimental GamesUniversity of Chicago Press2020

Reader Reviews

No reviews yet for this book.

Be the first to share your thoughts!