Virtual crowds
methods, simulation, and control
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Author
Contributions
- Allbeck, Jan M. - Contributor
- Badler, Norman I. - Contributor
Publication
2008 - Morgan & Claypool Publishers, San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA), California
Language
English
Word Count
44,000 words, Guess
Page Count
176 pages
Physical Format
Electronic resource
Identifiers
- Internet Archivevirtualcrowdsmet00badl
- ISBN-139781598296426
- ISBN-139781598296419
- ISBN-101598296426
- ISBN-101598296418
and 5 more
- OCLC Control Number265419539
- OCLC Control Number228425548
- Better World Books9781598296419
- Better World Books9781598296426
- Open LibraryOL27094587M
Classifications
- DDC003.3
- LCCQA76.9.C65 P458 2008
Alternate Titles
- Synthesis digital library of engineering and computer science.
Description
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.
Subjects
Series Statement
- Synthesis lectures on computer graphics and animation -- # 8
Other Editions
- Virtual crowds: methods, simulation, and control
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