Contributions

  • Watt, Alan H., 1942- - Contributor
  • Alan Watt - Author

Publication

1984 - Addison-Wesley, London, United Kingdom

Language

English

Word Count

83,750 words, Guess

Page Count

335 pages

Identifiers

  • ISBN-100201145170
  • ISBN-139780201145175
  • Goodreads3358640
  • OCLC Control Number12517260
  • Open LibraryOL17100099M

Classifications

  • DDC001.64/2
  • LCCQA76.8.E38

Description

How to stretch your Electron If you are only using your Electron to run simple programs and play other people's games you haven't even begun to explore its exciting possibilities. Now, with this book as your guide, you can do just that. Jim McGregor and Alan Watt describe, in the clear and straightforward style which has made them so successful as computer authors, the programming principles and techniques behind such areas as: - arcade games and character animation - data structures and databases - text processing - board games and the beginnings of artificial intelligence The emphasis throughout is on applying these techniques in programs of your own. There are plenty of suggestions for further refinements and developments of the material presented here, and you are sure to come up with ideas of your own. By the time you have worked your way through the book you may be surprised, but you'll certainly be delighted, at what your Electron can do. What are you waiting for?

Subjects

Genres

  • Acorn Electron

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