Cyberspace/cyberbodies/cyberpunk
cultures of technological embodiment
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Author
Contributions
- Featherstone, Mike. - Contributor
- Burrows, Roger, 1962- - Contributor
Publication
1995 - Sage, London, England
Language
English
Word Count
70,000 words, Guess
Page Count
280 pages
Identifiers
- Open LibraryOL553941M
- ISBN-100761950842
- OCLC Control Number34596502
- OCLC Control Number47011178
- OCLC Control Numbercyberspacecyberb00mike
and 3 more
- Library of Congress Control Number96135949
- LibraryThing2666978
- Goodreads1065528
Classifications
- DDC303.4833
- LCCHM636 .C93 1995
Description
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science.
Description
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? The realm of electronic mediation offers rich material for fiction and fantasy, but equally poses fundamental issues for understanding contemporary social and cultural change. This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representation. At the same time, contributors examine the realities of virtual worlds. Among the topics examined are technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory. Drawing on the work of cultural analysts, feminists, sociologists and philosophers, the book is at the forefront of attempts to come to terms with the potentials and realities of cyberculture and its implications for the contemporary condition of human embodiment.
Subjects
Topics
Series Statement
- Theory, culture & society
Other Editions
- Cyberspace/cyberbodies/cyberpunk: cultures of technological embodiment
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