Computer games
text, narrative, and play
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Author
Contributions
- Carr, Diane. - Contributor
Publication
2006 - Polity, Cambridge, England
Language
English
Word Count
52,500 words, Guess
Page Count
210 pages
Identifiers
- Open LibraryOL15978495M
- ISBN-139780745634005
- ISBN-100745634001
- OCLC Control Number61757333
- OCLC Control Numbercomputergamestex0000unse
and 3 more
- Library of Congress Control Number2006278761
- LibraryThing7816666
- Goodreads342381
Classifications
- LCCGV1469.17.S63 C66 2006
Description
"This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET
Other Editions
- Computer games: text, narrative, and play
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