Usborne Guide to Computer and Video Games
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Author
Contributions
- Watts, Lisa. - Contributor
- Lisa Watts - Editor
Publication
1982 - Edc Pub, London, England, United Kingdom
Language
English
Word Count
12,000 words, Guess
Page Count
48 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL22473821M
- ISBN-100860206815
- OCLC Control Number8977861
- Internet Archiveusborneguidetoco0000iang
- LibraryThing2211197
and 1 more
- Goodreads1873836
Classifications
- DDC794.8
- LCCGV1469.2
Description
This is a illustrated educational guide, which explains how electronic toys, computers, and video game operate. There are explanations of computer chips, central processing unit, RAM, Random Access Memory, ROM, Read Only Memory, Displays, Controls, cartridges, floppy disks, cassete tapes. It has imaginative descriptions of comparing a computer to a office building with robots filing, accessing, and transferring data to other locations in the building. There is a explanation of how a video game is created, from design, to the computer software, the microchip, design. It then describes how computers calculate, with games like chess, and even a brief description of the fake chess machine called "The Turk", and history of computer and video games. There are explanations on sound effects, and voice samples in toys, and games. There are tips at winning 11 arcade video games in sections called "How to Win at". This book originally sold for £1.65 in the UK.
Subjects
Topics
Other Editions
- Usborne Guide to Computer and Video Games
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