Prediction, Learning, and Games
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Author
Publication
2006 - Cambridge University Press, New York (State)
Language
English
Word Count
102,000 words, Guess
Page Count
408 pages
Physical Format
EBook
Identifiers
- Open LibraryOL24304817M
- ISBN-100511189958
- OCLC Control Number77028653
- OCLC Control Numberpredictionlearni00nces
- OverDriveF81B58A0-EE8B-49E8-ADF6-2A8813AF7F0A
Classifications
- LCCQA269.C45 2006
Description
This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections. Old and new forecasting methods are described in a mathematically precise way in order to characterize their theoretical limitations and possibilities.
Subjects
Other Editions
- Prediction, Learning, and Games
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