Contributions

  • Hjorth, Larissa. - Contributor
  • Chan, Dean. - Contributor

Publication

2009 - Routledge, New York, New York (State)

Language

English

Word Count

74,500 words, Guess

Page Count

298 pages

Identifiers

Classifications

  • DDC306.4/87
  • LCCGV1469.17.S63 G36 2009

Description

"This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region."--Publisher's website.

Subjects

Series Statement

  • Routledge studies in new media and cyberculture -- 5

Other Editions

  • Gaming cultures and place in Asia-PacificRoutledge2009-01-01

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