Multiplayer
the social aspects of digital gaming
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Word Count
62,500 words, Guess
Page Count
250 pages
Identifiers
- Open LibraryOL31141682M
- ISBN-139780415828857
- OCLC Control Number863048000
- OCLC Control Number840895419
- OCLC Control Numberisbn_9780415828857
and 1 more
- Library of Congress Control Number2013016477
Classifications
- DDC794.8
- LCCGV1469.17.S63 M85 2014
Description
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"--
Subjects
Topics
Series Statement
- Routledge studies in European Communication research and education
Other Editions
- Multiplayer: the social aspects of digital gaming
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