Digital Games As History
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Word Count
75,500 words, Guess
Page Count
302 pages
Identifiers
- Internet Archivedigitalgamesashi0000chap
- ISBN-101138841625
- ISBN-139781138841628
- Library of Congress Control Number2016000859
- OCLC Control Number949274825
and 3 more
- OCLC Control Number935193036
- Better World Books9781138841628
- Open LibraryOL28813297M
Classifications
- LCCD16.255.S5C53 2016
- LCCD16.255.S5 C53 2016
Description
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.
Subjects
Topics
Other Editions
- Digital Games As History
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