Author

Publication

2016 - Routledge

Language

English

Word Count

75,500 words, Guess

Page Count

302 pages

Identifiers

and 3 more

Classifications

  • LCCD16.255.S5C53 2016
  • LCCD16.255.S5 C53 2016

Description

"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.

Subjects

Other Editions

  • Digital Games As HistoryRoutledge2016-01-01

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