Gaming lives in the twenty-first century
literate connections
1st ed.
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Author
Contributions
- Selfe, Cynthia L., 1951- - Contributor
- Hawisher, Gail E. - Contributor
- Ittersum, Derek Van. - Contributor
Publication
2007 - Palgrave Macmillan, New York, New York (State)
Language
English
Word Count
68,250 words, Guess
Page Count
273 pages
Identifiers
- ISBN-101403972192
- ISBN-101403972206
- ISBN-139781403972194
- ISBN-139781403972200
- LibraryThing2711756
and 4 more
- Goodreads540426
- Library of Congress Control Number2006049826
- OCLC Control Number70718728
- Open LibraryOL21599582M
Classifications
- DDC794.8
- LCCGV1469.3 .G43 2007
Description
Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.
Subjects
Other Editions
- Gaming lives in the twenty-first century
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