Contributions

  • Selfe, Cynthia L., 1951- - Contributor
  • Hawisher, Gail E. - Contributor
  • Ittersum, Derek Van. - Contributor

Publication

2007 - Palgrave Macmillan, New York, New York (State)

Language

English

Word Count

68,250 words, Guess

Page Count

273 pages

Identifiers

  • ISBN-101403972192
  • ISBN-101403972206
  • ISBN-139781403972194
  • ISBN-139781403972200
  • LibraryThing2711756
and 4 more

Classifications

  • DDC794.8
  • LCCGV1469.3 .G43 2007

Description

Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.

Subjects

Links

Other Editions

  • Gaming lives in the twenty-first centuryPalgrave Macmillan2007

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