Author

Publication

2015-04-06 - Duke University Press Books

Language

English

Word Count

106,000 words, Guess

Page Count

424 pages

Physical Format

Paperback

Identifiers

and 2 more
  • Better World Books9780822357438
  • Open LibraryOL27506099M

Classifications

  • LCCGV1201.34 .M55 2015
  • LCCGV1201.34.M55 2015

Description

"A playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future"--Publisher's description.

Subjects

Other Editions

  • Mondo Nano: Fun and Games in the World of Digital MatterPaperbackDuke University Press Books2015-04-06

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