Author

Publication

2004-11-19 - Springer

Language

English

Word Count

85,500 words, Guess

Page Count

342 pages

Physical Format

Hardcover

Identifiers

and 3 more
  • Library of Congress Control Number2004050952
  • LibraryThing4131645
  • Goodreads2390997

Classifications

  • LCCT385 .V5616 2005

Description

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

First Sentence

The reader will probably be aware that the simplest of formulas must be treated with great care.

Subjects

Reader Reviews

No reviews yet for this book.

Be the first to share your thoughts!