Author

Publication

2005-09-30 - Springer

Language

English

Word Count

61,750 words, Guess

Page Count

247 pages

Physical Format

Paperback

Identifiers

and 2 more
  • Goodreads2063803
  • LibraryThing2089914

Classifications

  • LCCMLCM 2006/40848 (T)

Description

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!

Subjects

Other Editions

  • Mathematics for Computer GraphicsPaperbackSpringer2005-09-30

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