Classical Antiquity in Video Games
Playing with the Ancient World
Our rough guess is there are 364,000 words in this book.
At a pace averaging 250 words per minute, this book will take 24 hours and 16 minutes to read. With a half hour per day, this will take 49 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
Publication
2021 - Bloomsbury Publishing Plc
Language
English
Word Count
364,000 words, Guess
Page Count
1,456 pages
Identifiers
- ISBN-139781350193864
- ISBN-101350193860
- Better World Books9781350193864
- Open LibraryOL34680148M
Classifications
- LCCGV1469.34.H5
Description
"From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed' or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field."--
Subjects
Other Editions
- Classical Antiquity in Video Games
Similar Books
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!