Turtle Geometry
The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
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Word Count
124,250 words, Guess
Page Count
497 pages
Physical Format
Paperback
Identifiers
- Internet Archiveturtlegeometryco00abel
- Internet Archiveturtlegeometryco00abel_824
- ISBN-100262510375
- ISBN-139780262510370
- Goodreads886481
and 3 more
- LibraryThing143176
- Better World Books9780262510370
- Open LibraryOL9755466M
Classifications
- LCCQA462 .A23 1981
- DDC516/.007/8
Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
First Sentence
Imagine that you have control of a little creature called a turtle that exists in a mathematical plane or, better yet, on a computer display screen.
Subjects
Topics
Other Editions
- Turtle Geometry
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