Software for the self
technology and culture
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Author
Publication
1996 - Oxford University Press, New York, New York (State)
Language
English
Word Count
32,000 words, Guess
Page Count
128 pages
Identifiers
- Open LibraryOL721095M
- ISBN-100195039009
- OCLC Control Number35773356
- OCLC Control Numbersoftwareforselft00smit
- Library of Congress Control Number97108076
and 2 more
- Goodreads4907327
- LibraryThing1018907
Classifications
- DDC303.48/33
- LCCT58.5 .S64 1996
Alternate Titles
- Technology and culture
Description
In Software for the Self, Anthony Smith casts a wide net over society and culture, describing the effects of the "information revolution" on humankind now and suggesting what will happen in the future. Smith traces the development of entertainment describing how in the past it was something mostly outside the home but, beginning with radio and then television broadcasting, entertainment has gradually taken over the home and, indeed, transformed its organization. Moreover, mass forms of communications like radio, television and cinema are themselves currently giving way to more personal forms of communications like the Internet. Smith sees entertainment moving off in two opposite directions: towards the "big spectacular communal experience" like Disney World on the one hand, and, on the other, towards solitary interaction on a computer. He believes it quite possible that a new generation will look no further than their computers for information and entertainment. Smith sees entertainment itself becoming more central to culture and society because people will have increasingly more leisure time. Although hightech advances have been made in the world of information exchange, science, commerce, industry, and defense. Smith believes entertainment is crucial to the forms that new technology will take and the uses to which they will be put. As Smith pointedly says, "the entertainment industry, alongside the health industry, is as close as any other to the things that people actually want and are willing to pay for."
Subjects
Other Editions
- Software for the self: technology and culture
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