Legacy of the Savage Kings
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Author
Contributions
- William McAusland - Cover Art
- Leo Winstead - Cover Art
- Ian Armstrong - Interior Design
- Jim Holloway - Interior Design
- Doug Kovacs - Interior Design
and 2 more
- William McAusland - Interior Design
- Jeremy Simmons - Cartographer
Publication
2006 - Goodman Games
Language
English
Word Count
10,000 words, Guess
Page Count
40 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL8587447M
- ISBN-139780976314264
- ISBN-100976314266
- Goodreads2526639
- LibraryThing2481627
Description
**An adventure for character levels 4-6** Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself. If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series! Features: - The first Dungeon Crawl Classics module to have a detachable cover. The inside cover is a 2-page map spread, just like the classics! - An exploration-style adventure where the PCs gradually unearth a greater mystery. - More than 50 keyed encounter areas with a wide variety of monsters, puzzles, traps, and hazards. - 7 illustrated player handouts
Subjects
Series Statement
- Dungeon Crawl Classics, 17
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