Richard E. Ferdig
Identifiers
- Open LibraryOL6960931A
Top Subjects
- Computer-assisted instruction (5)
- Study and teaching (3)
- Educational technology (3)
- English language (3)
- Rhetoric (2)
- Composition and exercises (2)
- Educational games (1)
Books by Richard E. Ferdig
Total count: 20
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Handbook of Research on Effective Electronic Gaming in EducationIGI Global2008-01-01
Learning and teaching with electronic gamesAssociation for the Advancement of Computing in Education2009-01-01-
International Journal of Gaming and Computer-Mediated Simulations, Issue 1IGI Global2009-01-01
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International Journal of Gaming and Computer-Mediated Simulations, Issue 4IGI Global2009-01-01
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International Journal of Gaming and Computer-Mediated Simulations, Issue 2IGI Global2009-01-01
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Discoveries in Gaming and Computer-Mediated SimulationsNew Interdisciplinary ApplicationsIGI Global2011-01-01
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International Journal of Gaming and Computer-Mediated Simulations, Issue 3IGI Global2011-01-01
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Interdisciplinary Advancements in Gaming, Simulations, and Virtual EnvironmentsEmerging TrendsIGI Global2012-01-01
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue1IGI Global2013-01-01
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International Journal of Gaming and Computer-Mediated Simulations (Ijgcms) Issue 3IGI Global2013-01-01
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Preparing teachers to teach writing using technologyETC Press2013-01-01
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Exploring Technology for Writing and Writing InstructionIGI Global2013-01-01
Design, utilization, and analysis of simulations and game-based educational worldsInformation Science Reference2013-01-01-
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue2IGI Global2013-01-01
Using technology to enhance writinginnovative approaches to literacy instructionSolution Tree Press2014-01-01
Exploring multimodal composition and digital writingInformation Science Reference2014-01-01
Using technology to enhance readinginnovative approaches to literacy instructionSolution Tree2015-01-01-
Handbook of Research on K-12 and Blended Learning (Second Edition)Lulu Press, Inc.2018-01-01
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Society, Culture, and TechnologyTen Lessons for Educators, Developers, and Digital ScientistsLulu Press, Inc.2018-01-01
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Teaching the GameA Collection of Syllabi for Game Design, Development, and Implementation, Vol. 1Lulu Press, Inc.2021-01-01