Topic
Computer games, programming
816 books
Art of Game Design: A Book of Lenses, Third Edition
Jesse Schell
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Jim Adams
3D game environments: create professional 3D game worlds
Luke Ahearn.
The complete guide to game audio: for composers, musicians, sound designers, game developers
By Aaron Marks.
Serious Games: First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings
Manuel Fradinho Oliveira, Tim Marsh, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Josef Wiemeyer
Game physics engine development: how to build a robust commercial-grade physics engine for your game
Ian Millington
3D game textures: create professional game art using Photoshop
Luke Ahearn.
Game Engine Architecture, Third Edition
Jason Gregory, Jason Gregory
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
Matthew Orlando, Whitehead, James II, Bryan McLemore, James, II Whitehead
Showing 10 of 816 books