Topic

Computer games, programming

816 books

Art of Game Design: A Book of Lenses, Third Edition

Jesse Schell

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture cover

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series) cover

Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)

Jim Adams

3D game environments: create professional 3D game worlds cover

3D game environments: create professional 3D game worlds

Luke Ahearn.

The complete guide to game audio: for composers, musicians, sound designers, game developers cover

The complete guide to game audio: for composers, musicians, sound designers, game developers

By Aaron Marks.

Serious Games: First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings

Manuel Fradinho Oliveira, Tim Marsh, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Josef Wiemeyer

Game physics engine development: how to build a robust commercial-grade physics engine for your game cover

Game physics engine development: how to build a robust commercial-grade physics engine for your game

Ian Millington

3D game textures: create professional game art using Photoshop cover

3D game textures: create professional game art using Photoshop

Luke Ahearn.

Game Engine Architecture, Third Edition

Jason Gregory, Jason Gregory

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons cover

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

Matthew Orlando, Whitehead, James II, Bryan McLemore, James, II Whitehead

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