Theory of Fun for Game Design
1 edition
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Author
Contributions
- Will Wright - Foreword
Publication
2004-11-06 - Paraglyph, United States of America
Language
English
Word Count
62,500 words, Guess
Page Count
250 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL8807047M
- ISBN-139781932111972
- ISBN-101932111972
- OCLC Control Number57406861
- Library of Congress Control Number2009277991
and 2 more
- Goodreads18182
- LibraryThing135633
Classifications
- DDC793
- LCCGV1469.17 .S63 K67 2005
- LCCQA76.76.C672 K67 2005
and 1 more
- LCCGV1469.17.S63 K67 2005
Description
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Subjects
Topics
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