The theory of learning in games
Our rough guess is there are 69,000 words in this book.
At a pace averaging 250 words per minute, this book will take 4 hours and 36 minutes to read. With a half hour per day, this will take 9 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
We earn a commission on purchases
Author
Contributions
- Levine, David K. - Contributor
Publication
1998 - MIT Press, Cambridge, Mass, Massachusetts
Language
English
Description
In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.
Subjects
Series Statement
- MIT Press series on economic learning and social evolution ;
Other Editions
- The theory of learning in games
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!