Electronic Games: Design, Programming, and Troubleshooting
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Author
Contributions
- Mauro, Robert, 1941- joint author. - Contributor
- Tyler G. Hicks - Editor
- Joseph Williams - Editor
- Elliot Epstein - Designer
- Thomas G. Kowalczyk - Production Coordinator
and 2 more
- University Graphics - Text Design
- Kingsport Press - Printmaker
Publication
1979 - McGraw-Hill, New York, New York (State)
Language
English
Word Count
83,750 words, Guess
Page Count
335 pages
Physical Format
Hardcover
Identifiers
- Internet Archiveelectronicgamesd0000buch
- ISBN-100070087210
- ISBN-139780070087217
- LibraryThing7656234
- Library of Congress Control Number78016655
and 1 more
- Open LibraryOL4728686M
Classifications
- DDC688.7/4
- LCCTK6681 .B83
Description
This is a detailed electronics how-to, educational, programming, and design book. The book describes how computers work, and offers detailed schematics, and diagrams, of how electronic components can be arranged. It explains sound generation, writing programming code, trouble shooting programs. It covers things such as how hardware and software can be interlinked, for things like making video game controllers, and keyboards useable. The book was originally written in 1979, and was later updated for a paperback version in 1983. One new mini chapter, "4.4 Talking Games", seems to have been added to the Paperback version. The major changes are in the games that are reviewed near the end of the book. The later release, removed several of the older reviews, and newer ones replacing them. There are fewer examples of programs that can be written, and instead it focuses more on popular toys, arcade video games, and newer home consoles. It covers various electronic hand held games, and describes the games various technical properties, there is also a section on video game consoles; Fairchild's Channel F, the RCA Studio II, {both of which were removed for the later version of the book}, Video Computer System 5200 {Atari 5200}, Intellivision, Colecovision Video Game System {all of which were added to the paperback version, along with 4 arcade game reviews; Bosconian, Pac-Man, Frogger, and Zaxxon. This book was originally published in Hardcover in 1979 under the title "Electronic Games: Design, Programming, and Troubleshooting", ISBN: 0070087210 and sold for $17.50. The paperback version released in 1983, was titled "Microprocessor-Based Electronic Games", ISBN: 0070087229, and originally cost $9.95.
Subjects
Topics
Series Statement
- A Byte Book {Front Cover, paperback}, A VTX Book {Copyright Page, paperback}, VTX Series {Back Cover, paperback}
Other Editions
- Electronic Games: Design, Programming, and Troubleshooting
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