Invent Your Own Computer Games with Python
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Word Count
109,500 words, Guess
Page Count
438 pages
Physical Format
Paperback
Identifiers
- Internet Archiveinventyourowncom00swei_753
- Internet Archiveinventyourowncom00swei_944
- Internet Archiveinventyourowncom00swei_988
- Internet Archiveinventyourowncom0000swei
- ISBN-139780982106013
and 2 more
- ISBN-100982106017
- Open LibraryOL26881707M
Classifications
- LCCGV1469.2
Description
Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. [(Source)][1] [1]: http://www.amazon.com/Invent-Computer-Games-Python-Edition/dp/1503212300
Subjects
Topics
Series Statement
- 2nd Edition
Other Editions
- Invent Your Own Computer Games with Python
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