Game Audio Implementation
A Practical Guide to Using the Unreal Engine
Our rough guess is there are 116,000 words in this book.
At a pace averaging 250 words per minute, this book will take 7 hours and 44 minutes to read. With a half hour per day, this will take 16 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
Word Count
116,000 words, Guess
Page Count
464 pages
Identifiers
- Open LibraryOL28807249M
- ISBN-139781138777248
- ISBN-101138777242
- Library of Congress Control Number2015010904
- Better World Books9781138777248
and 1 more
- Better World BooksP8-CHA-708
Classifications
- LCCTK7881.4.S75 2015
- LCCTK7881.4 .S75 2015
Subjects
Other Editions
- Game Audio Implementation
Similar Books
The game narrative toolbox
Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay
Art of Game Design: A Book of Lenses, Third Edition
Jesse Schell
Game physics engine development: how to build a robust commercial-grade physics engine for your game
Ian Millington
How to Cheat in Blender 2.7x
Alan Thorn
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!