Rules of play
game design fundamentals
Our rough guess is there are 168,000 words in this book.
At a pace averaging 250 words per minute, this book will take 11 hours and 12 minutes to read. With a half hour per day, this will take 23 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
We earn a commission on purchases
Author
Contributions
- Zimmerman, Eric - Contributor
Publication
2004 - MIT Press, Cambridge, Mass, Massachusetts
Language
English
Word Count
168,000 words, Guess
Page Count
672 pages
Identifiers
- Open LibraryOL17101954M
- ISBN-100262240459
- OCLC Control Number51879625
- OCLC Control Number56961648
- OCLC Control Numberrulesplaygamedes00sale
and 4 more
- Library of Congress Control Number2003045923
- Goodreads176698
- LibraryThing135610
- WikidataQ106903463
Classifications
- LCCQA76.76.C672 S25 2004
Description
Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!