Programming video games for the evil genius
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Identifiers
- Internet Archiveprogrammingvideo00cinn_787
- Internet Archiveprogrammingvideo0000cinn
- ISBN-139780071497527
- ISBN-100071497528
- LibraryThing5206645
and 3 more
- Library of Congress Control Number2008004422
- Better World Books9780071497527
- Open LibraryOL21885599M
Classifications
- DDC794.8/1526
- LCCQA76.76.C672 C48 2008
- LCCQA76.76.C672C48 2008
Description
IF EVIL'S YOUR NAME,THEN THESE ARE YOUR GAMES!Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!InProgramming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle gamesGaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skillsAn interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globeRemoves the frustration-factor-all the parts you need are listed, along with sourcesRegardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:Radical RacingScreen SkierWhack an Evil GeniusTic-Tac-Toe BoxingSnake PitSpace DestroyersBomb DiffuserTrapperOiramJava ManMemoryIan Says
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Other Editions
- Programming video games for the evil genius
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